Well, they may not have grabbed torches and pitchforks just yet, but I
wouldn't rule it out... Players of many Facebook games were left
disappointed this morning, as popular (and free) Chrome and Firefox
browser plug-in Friendly Gaming Simplifier (FGS) was hit with a death
knell in the form of a legal notice from Facebook, Inc. based in Menlo
Park, California.
While not all users actively utilized the Friendly Gaming Simplifier
(the plug-in would click on news feed posts in many popular Facebook
games such as The Sims Social, CityVille or Ravenwood Fair),
the plug-in had racked up an impressive following of players
"in-the-know," who kept the project a secret for fear of such an outcome
(the actual amount of installs is unknown, but the plug-in's Facebook
page has over 135,000 Likes). Unfortunately, player secrecy can only go
so far, as Facebook has deemed the creator, who goes by the handle
Flies, an "unwelcome/dangerous person to [the] Facebook infrastructure"
and that any continued activity on the site, even of a personal nature,
will be "regarded as unauthorized access to [Facebook's] protected
computer network."
In other words, if Flies continues to support FGS, or even tries to use
Facebook as a basic social network, he'll be hit hard by Facebook legal.
Needless to say, Flies (a student) doesn't have the resources to fight
back, so the plug-in and all associated websites and source codes will
vanish at the end of today, January 6. A petition has already shot up to almost 5,000 signatures and 1,400 comments, begging Facebook to change its decision.
While this is definitely devastating to Flies, it's more interesting
when looking at the situation from Facebook's or even the average game
player's standpoint. Was this legal action really taken because Flies
was doing something wrong? The plug-in itself wasn't a cheat, as it
wouldn't collect items that had already reached their intended limits
(set by game developers), and it never gave users direct access to any
sort of Facebook "back end." That being the case, does Facebook simply
want games to be "harder" to play? Zynga CEO Mark Pincus has already stated
that he doesn't like when players have longer play sessions, which this
plug-in would definitely allow for, so who's responsible really? Did
Zynga or another Facebook developer ask Facebook to get involved, or is
this really all of Facebook's doing? Either way, it leaves users
scrambling to find an adequate replacement, as game releases are
never-ending and users must spend that much more time manually
collecting bonuses to not get left behind.
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